Run, jump, wall-jump and chain double-jumps across procedurally-generated rooftops — pure stick-figure platforming, no downloads.
🕹️Cómo jugar
- 1Move with ← → or A/D, and jump with Space or ↑.
- 2Press jump again while airborne for a double-jump — you get two jumps per landing.
- 3Hold toward a wall while falling to wall-slide, then press jump to wall-jump off it.
- 4Avoid the spikes glued to platforms, and don’t fall off the bottom of the screen.
📋Reglas
- ▸Every run generates a fresh sequence of rooftops procedurally — no two runs are the same.
- ▸Some platforms drift up and down; time your jump to land on them mid-swing.
- ▸Touching a spike or falling off the bottom ends the run immediately.
- ▸Your distance is tracked continuously — the run ends the moment you fall, so the goal is simply to go as far as possible.
💡Consejos
- ★Do not burn your double-jump the instant you leave the ground — save it for correcting a jump that is coming up short.
- ★Wall-jumping off a wall you are sliding down is usually faster than trying to jump straight up past it — use the wall as a springboard.
- ★Moving platforms are on a fixed sine-wave cycle — watch one cycle before committing to a jump onto it.
- ★A spike is almost always placed to punish the safe, direct line across a platform — look for the gap around it before you land.
ℹ️Acerca de
Stickman Parkour is a procedurally-generated rooftop platformer built around a small, well-tuned set of movement mechanics: coyote-time jumps that forgive a slightly-late input after leaving a platform, jump buffering that queues a jump pressed just before landing, a double-jump for extra reach mid-air, and a wall-slide/wall-jump system that lets a stick figure kick off a wall while falling to chain momentum across gaps. Rooftops, gaps, and the occasional moving platform are generated on the fly as the camera scrolls forward, so no two runs follow the same layout, and spikes are placed on roughly a third of platforms to keep every jump a real decision rather than a formality. It is the first game in a planned line of stickman titles on PapoGames — future entries will explore the same stick-figure aesthetic through different mechanics, but Stickman Parkour is the one that establishes the movement feel: fast, physical, and entirely about momentum.