Eight stickman rivals, one rain-slicked arena tournament — block, parry, combo, and finish it with a super move.
🕹️Como jogar
- 1Pick a mode from the main menu: Campaign for a 30-fight story, Arcade for a quick 8-opponent run, Versus for local 2-player, Training to practice freely, or the Daily Challenge for a shared once-a-day rule.
- 2Move with A/D, jump with W, and hold down S to crouch — double-tap a direction to dash toward or away from your opponent.
- 3Attack with J (light) or K (heavy); light attacks chain into heavier ones for combos, and heavier hits knock your opponent further.
- 4Hold L to block — timing the block right at the moment of impact turns it into a parry that staggers your opponent for a free punish.
- 5Land hits and take hits to fill your stamina bar, then spend it on U/I for special moves or Q for your full-bar super finisher.
📋Regras
- ▸Each fight is best-of-3 rounds, 60 seconds per round — whoever has more health left when the clock runs out wins the round.
- ▸Blocked attacks deal reduced damage; a perfectly-timed parry blocks all damage and stuns the attacker instead.
- ▸Knocking an opponent out cold before time runs out wins the round instantly, no matter the health totals.
- ▸Special moves and supers cost stamina, which you build by landing and taking hits during the fight.
💡Dicas
- ★Blocking reduces damage but a parry — blocking in the split second before an attack actually connects — negates it completely and leaves your opponent open.
- ★Combo counters reset if you go too long without landing a hit, so keep your pressure up once you start a string of attacks.
- ★Anvil hits harder and knocks back further than anyone else, but he is slow to recover — punish his whiffs instead of trading blindly.
- ★Echo’s hologram echoes his last move exactly where he threw it — if you don’t move after blocking him, that same spot may get hit again a moment later.
- ★Save your super move for a guaranteed opening rather than throwing it out early — it costs your entire stamina bar and can be blocked for reduced damage.
ℹ️Sobre
Stickman Fighter is a from-scratch 2D fighting game built entirely in Canvas and TypeScript — no external game engine, no physics library. Eight fighters headline the roster, from the balanced all-rounder Rook and the blink-fast Dash to the ground-shaking bruiser Anvil, the sky-bound Sparrow, the patient counter-specialist Warden, the unpredictable Jinx, the masked tournament host known as the Ringmaster, and a secret glitch-fighter named Echo whose every landed move echoes a half-second later as a translucent hologram of himself. The 30-fight Campaign tells the story of "The Last Bout," a tournament staged inside a cracked digital arena called the Grid, spread across three chapters that escalate from tutorial-easy openers to expert-level double-boss fights and a cinematic finale against the Ringmaster himself. Beyond the story, Arcade mode offers a tight 8-fight gauntlet for a high score, Versus lets two players fight locally on one keyboard, Training mode gives you a damage-free dummy to drill combos against, and the Daily Challenge hands everyone the same fighter, stage, and win condition once every 24 hours. Every hit lands with a deliberate freeze-frame "hit pause," screen shake, and impact spark to make the fighting feel weighty, and every super move triggers a full-screen flash and brief slow-motion for a proper cinematic finish.