Count Control Legends is a free real-time number strategy game where every node you hold counts up on its own — and you spend those numbers to take the map. Route legions between five node types, out-think four ranks of AI commander, and clear a 24-level campaign chasing three stars on every map. No download, no sign-up.
🕹️How do you play Count Control Legends online?
- 1Drag from one of your cyan nodes to any other node to send part of its garrison.
- 2Set the commit slider to 25%, 50%, 75% or 100% to decide how much of that garrison actually leaves.
- 3Land more units than the defenders hold and the node flips to your colour.
- 4Shift-click extra nodes, or press Select All, to hit a single target from several nodes at once.
- 5Press 1, 2 or 3 for Surge, Aegis and Blitz once the campaign unlocks them.
- 6Space or Esc pauses, R restarts the level.
📋What are the rules of Count Control Legends?
- ▸Every node you own produces units automatically up to its own cap. Neutral grey nodes produce nothing at all.
- ▸A node falls when the arriving units exceed its garrison multiplied by its defence rating; the surplus becomes your new garrison there.
- ▸Bastions defend at 1.7× and hold 85. Forges push nearly 2 units a second into a 30 cap. Relays launch at 1.8× speed. A nexus gains 0.3 units a second for every node its owner holds.
- ▸Units above a node cap bleed away, so stockpiling past the ceiling is wasted production.
- ▸Lose every node and the level ends. Meet the objective — conquer, eliminate, survive, or hold N nodes at once — and the map is yours.
- ▸Three stars needs par time *and* a run in which you never lost a node you already owned.
💡What are the best tips for winning at Count Control Legends?
- ★The commit slider is the real skill: 100% takes a node fastest but leaves the source naked to a counter-attack you cannot see yet.
- ★Never hit a bastion head-on. Take the forges feeding it and let it sit at 0.6 units a second while you build.
- ★A nexus is worth more than its number suggests — grab it early and every node you take afterwards makes it better.
- ★Watch the enemy launch. The node they just emptied is the cheapest thing on the board for the next few seconds.
- ★When one node cannot cover the cost, send from two. Squads only have to arrive together, not leave together.
- ★On survive levels, spend Aegis when the second wave is mid-flight rather than the moment it launches — the shield lasts 6 seconds, not the whole assault.
ℹ️What is Count Control Legends?
Count Control Legends belongs to the node-capture strategy lineage that runs from Galcon through the modern wave of browser and mobile territory games: a board of numbered nodes, production that ticks up whether or not you are paying attention, and a single decision repeated under pressure — commit now, or build one more second. What separates this version is that the five node types are genuinely different tools rather than reskins of one number generator. A bastion is an anchor you build a line around; a forge is worthless the moment you stop spending it; a relay converts distance into tempo, letting a far corner of the map strike in the same second as a neighbour; and a nexus produces nothing on its own but gains with every node its owner holds, which is usually the reason a late-game lead stops being recoverable. The 24-level campaign runs across four chapters — Outer Rim, Iron Belt, Nexus Reach and Legends — introducing node types, second hostile factions, hard time limits and four escalating objective types along the way. The four AI ranks differ in what they can actually see and do, not merely in reaction speed: a rookie ignores squads already in flight, a veteran counts inbound reinforcements and bails out a node about to fall, an elite stacks two source nodes onto one target so it can crack a bastion, and a legend watches your nodes empty the instant you launch and punishes the source. Three commander abilities — Surge, Aegis and Blitz — unlock as you progress and give you the tempo tools the AI does not have. Progress, stars and per-level best scores are saved to your browser.